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Panel Topic |
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Damon Alberts
President/CEO, Burst Online Entertainment
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bio |
Beyond Raids and Ganks: Exploring Next-Gen MMOs in a non WoW-Killer Context |
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David Austin
Senior Artist/Animator, IPKeys Technologies, LLC.
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bio |
Crash Test Dummies: Using PhysX and 3DS Max to Create In-Game Stuntmen |
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Andrew Aversa
Freelance composer, sample developer
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bio |
Epic, Dramatic, and Immersive, Oh, My! An Under-the-hood look at How Game |
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Sean Beeson
Founder and owner, Sean Beeson Studios LLC |
bio |
Epic, Dramatic, and Immersive, Oh, My! An Under-the-hood look at How Game |
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Tony Bifano
Managing Partner, ETF Venture Funds |
bio |
Sailing the iPhone Ocean |
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Matt Brenner
Game Programmer, AMI Entertainment Network, Inc. |
bio |
Sailing the iPhone Ocean |
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Tracy Brown
CEO & Founder, Evil Genius Designs, Inc. |
bio |
What If Waiting in Line Was a Game? |
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Sande Chen
Writer and Game Designer |
bio |
Narrative Design: Creating Dramatic Structure in Games |
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Matt Costello
Writer and Game Designer |
bio |
Narrative Design: Creating Dramatic Structure in Games |
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John Daly
Senior 3D Artist/Media Producer, IPKeys Technologies, LLC |
bio |
Crash Test Dummies: Using PhysX and 3DS Max to Create In-Game Stuntmen |
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Steve Danuser
Creative Director, 38 Studios
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bio |
Beyond Raids and Ganks: Exploring Next-Gen MMOs in a non WoW-Killer Context |
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Jason Della Rocca
President, Perimeter Partners
Keynote Speaker
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bio |
Turbulent Innovation and the Changing Landscape of the Global Games Industry
GameDev.net presents: Can Positive Impact Games Be Mainstream? (Can Making Games That Teach and Inspire Be Good Business?) |
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Rusel DeMaria
Author and Career Advisor, The Art Institute of Seattle
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bio |
GameDev.net presents: Can Positive Impact Games Be Mainstream? (Can Making Games That Teach and Inspire Be Good Business?) |
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Kevin Dill
Lecturer, Boston University
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bio |
The Art of Game AI: Sculpting Behavior with Data, Formulas, and Finesse |
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Chris Foster
Design Director, Harmonix Music Systems
Keynote Speaker
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bio |
Stone Soup: Collaboration and Communication in Game Design |
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Ed Fries
CEO and Founder, Figure Prints |
bio |
GameDev.net presents: Can Positive Impact Games Be Mainstream? (Can Making Games That Teach and Inspire Be Good Business?) |
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Alan Gershenfeld
E-Line Ventures, President and Founder
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bio |
GameDev.net presents: Can Positive Impact Games Be Mainstream? (Can Making Games That Teach and Inspire Be Good Business?) |
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Jamie Gotch
Chief Technical Officer, Subatomic Studios
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bio |
Sailing the iPhone Ocean |
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Lee Hammock
Lead Game Designer, Fallen Earth |
bio |
Beyond Raids and Ganks: Exploring Next-Gen MMOs in a non WoW-Killer Context |
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Tronster Hartley
President, Geek House Games/Senior Programmer, Firaxis Games |
bio |
Object Oriented Flash: The Perfect Tool For Casual Games and AAA Prototypes |
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Clint Hocking
Creative Director, Ubisoft Montreal
Keynote Speaker
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bio |
The Territory is not the Map: Hyper Realism and the New Immersion Paradigm |
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Gene Hoffman
Chairman and CEO, Vindicia
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bio |
Pay How You Play: Aligning Your Business Model with your Audience |
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Damián Isla
Founder, Naimad Games
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bio |
Next-Gen Content Creation for Next-Gen AI |
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Matt Kelly
Project Manager, Large Animal Games
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bio |
Sailing the iPhone Ocean |
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Alexander Macris
President & CEO, Themis Group
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bio |
Beyond Raids and Ganks: Exploring Next-Gen MMOs in a non WoW-Killer Context |
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Dave Mark
President and Lead Designer, Intrinsic Algorithm LLC
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bio |
The Art of Game AI: Sculpting Behavior with Data, Formulas, and Finesse |
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Jeff McGann
Creative Director, Red Storm Entertainment
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bio |
Narrative Design: Creating Dramatic Structure in Games |
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Marc Mencher
CEO and Founder, GameRecruiter
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bio |
Coaching Skills for Game Industry Managers |
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Bruce Morrison
Senior Producer, Freeverse
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bio |
Sailing the iPhone Ocean |
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Russ Pitts
Editor-in-Chief, The Escapist |
bio |
Narrative Design: Creating Dramatic Structure in Games |
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Igor Pusenjak
Founder and President, Lima Sky
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bio |
Sailing the iPhone Ocean |
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Nathan Richardsson
Executive Producer, CCP
Featured Speaker
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bio |
Massively Agile Game Development |
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Richard Rouse
Lead Single Player Designer, Kaos Studios | THQ Inc.
Keynote Speaker
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bio |
Inspiration, Homage, or Rip Off? Looking at the Origins of Game Concepts |
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Sean R. Scott
CEO, SoulRealiS LLC
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bio |
The Love Triangle Game: Understanding and Navigating the Strategic Partnerships Between Publishers, Developers, and Outsourcers |
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Coray Seifert
Game Designer, Kaos Studios | THQ Inc.
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bio |
Designing a Kick-Ass E3 Demo |
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Matt Shaw
CTO, Mythic Entertainment
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bio |
GameDev.net presents: Can Positive Impact Games Be Mainstream? (Can Making Games That Teach and Inspire Be Good Business?) |
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Drew Sikora
Executive Producer, GameDev.net
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bio |
GameDev.net presents: Can Positive Impact Games Be Mainstream? (Can Making Games That Teach and Inspire Be Good Business?) |
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Seth Spaulding
Art Director, Firaxis Games
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bio |
Coaching Skills for Game Industry Managers |
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Wade Tinney
CEO, Large Animal Games
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bio |
Games that Connect: Designing and Monetizing Social Network Play |
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Tina Tyndal
Marketing and Brand Consultant
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bio |
Marketing Best Practices for Title Development and Launch |
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Brandon Van Slyke
Game Designer, Vicarious Visions
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bio |
7 Elements of Engaging Combat Design |
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Jeff Ward
Lead Architect, Orbus Gameworks
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bio |
I Can Slack Off, My Code Is Compiling |
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Mike Worth
Founder, Game Music, Inc.
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bio |
Epic, Dramatic, and Immersive, Oh, My! An Under-the-hood look at How Game Composers Tackle a New Game |
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Bernard Yee
SVP of Games, CaféMom.com |
bio |
The Intersection of Virtual Worlds and MMOGs, or Why Game Design Shouldn't Be A Dirty Word |